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Old Mar 27, 2005, 04:58 AM // 04:58   #21
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The attack speed on wands is 1.75 seconds per attack.

The reason Ensign didn't include the conjure flame cost or casting time is that because of its 60 second duration, you can cast it say 10 seconds before engagement and all your energy will have regenerated by then.

As for the flare being release before the aftercast animation, well that's correct, but for the purposes of dps it is irrelevant.
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Old Mar 27, 2005, 05:23 AM // 05:23   #22
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Are you sure Healing Breeze would be easier to interrupt, after all, its casting time is 1 while Troll Urgent is 3. It just seems like the faster you can pull of a skill, the less chance their is of it being interrupted, and the faster you can get to healing yourself. Shatter enchantment could be a problem, but overall I would still think healing breeze is better. In a time of need that 3 second casting time could be your death.
healing breeze is a spell, so common interupts can interupt it. while unguent is a skill, so only a handful of interupts can interupt it.
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Old Mar 27, 2005, 05:34 AM // 05:34   #23
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OK as for the healing breeze/Troll ungent argument, i personally took ungent since it is part of ranger, and i wanted to use a bow, not sure exactly if it is better than breeze, but as of yet i haven't had any problems with troll being interrupted, before or after casting and as for the HP regen counter, it doesn't really matter since that degen would kill any HP you got from an instant heal also. The only thing that should increase for it to be elite is probably the time it lasts (maybe longer with high levels), since i use it once then just hack away as usual. As for the flare dilemma, it works vs only 1 target, doing 117 (its 39 not 40) in 3 seconds while fireball random example) does 98 damage in an area in 3 seconds. That means flare will do the 117, while if fireball hits even just 2 people, it will do a total of 196 (+98 for each other person caught in it) with the same amount of mana with the same amount of time. There is the recharge tome, but you probably wont be using any spell only, so that just means 20 seconds of other spells you could be casting. If flare was made elite, a LOT of other spells would need to be made elite too.
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Old Mar 27, 2005, 05:38 AM // 05:38   #24
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It is true that there are more moves to interrupt Spells then there are abilities, but there are still a lot that interrupt skills or both. Really, the only advantage is if you are fighting a mesmer who is interrupting your spells. It is likely that he would be interrupting a monk or another caster rather then you (a warrior). The majority of interrupts that other classes use interrupt an action rather then a spell or skill, this give a huge advantage to healing breeze since there is less time to interrupt it.

ThePaper, in PvE you probably wouldn't get interrupted. Even if you don't get interrupted though, it is still taking two seconds longer to cast, which is two seconds longer for you to get healed and two seconds longer before you can start attacking again.

I am also not arguing for Flare to be elite, I'm just saying its not utter crap like some people try to make it out to be.

Last edited by Pantaloon; Mar 27, 2005 at 05:43 AM // 05:43..
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Old Mar 27, 2005, 05:46 AM // 05:46   #25
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im just going to say it before anyone else does... HEALING SEED! bwahahahhaa
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Old Mar 27, 2005, 06:40 AM // 06:40   #26
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Backfire could be an elite. For 20 seconds everytime they cast a spell they take 100 dmg. Either they're dumb and spam flare (hahaha I've seen it so many times) and practically commit suicide, or they run around waiting for backfire to lose effect, or for the more prepared caster, they remove it themselves, still taking 100dmg. Its guaranteed most of the time to either shut them down for 20 seconds or do at least 100dmg.
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Old Mar 27, 2005, 06:51 AM // 06:51   #27
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^ nerfed

lasts 10 seconds now.
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Old Mar 27, 2005, 07:01 AM // 07:01   #28
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Quote:
Originally Posted by Pantaloon
It is true that there are more moves to interrupt Spells then there are abilities, but there are still a lot that interrupt skills or both. Really, the only advantage is if you are fighting a mesmer who is interrupting your spells. It is likely that he would be interrupting a monk or another caster rather then you (a warrior). The majority of interrupts that other classes use interrupt an action rather then a spell or skill, this give a huge advantage to healing breeze since there is less time to interrupt it.
theres also the fact that troll is cheaper. also, i remember talking about troll vs healing breeze, nothing about who's casting it.

well, its gone so off topic, i dont know anymore.

Last edited by Darc.Syde; Mar 27, 2005 at 07:08 AM // 07:08..
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Old Mar 27, 2005, 07:20 AM // 07:20   #29
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Quote:
Originally Posted by Weezer_Blue
^ nerfed

lasts 10 seconds now.
Noooo! Oh Backfire, we had so many great times together
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Old Mar 27, 2005, 01:43 PM // 13:43   #30
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Apparently the general public never learned to use Remove Hex, which is why they had to nerf it.

Against halfway decent teams your hexes are going to get a few seconds of play at most. Since hexes cost so much more time and energy than hex removal options, you might as well be pouring energy down the drain.
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Old Mar 27, 2005, 02:02 PM // 14:02   #31
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This thread is turning out to be quite funny, in a tragicomic way.
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Old Mar 27, 2005, 04:20 PM // 16:20   #32
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I think someone mentioned that troll ungent uses less energy than healing breeze, which is very important for a warrior primary, since even that 5 energy is 1/4 of my energy! Also the 3 second cast time vs the 1 second one doesnt make much difference for a warrior, since they are designed to take damage.
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Old Mar 27, 2005, 07:56 PM // 19:56   #33
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Phoenix, maybe

just because it can frontload damage so well.

But it would have to have its recast timer reduced if it was made elite.

I can't really think of anything that needs to be elite, Phoenix is just a really good skill imo.
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Old Mar 27, 2005, 08:46 PM // 20:46   #34
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Quote:
Originally Posted by Nash
This thread is turning out to be quite funny, in a tragicomic way.
Threads where people tout the superiority of Flare tend to do that, don't they?

If the point hasn't been made clear by now, continue to spend your 5 energy every 1.75 seconds to get 40 damage, I'll just be laughing over your corpses. It's always nice when the competition takes themselves out of the game without my even having to try.

5 energy every 1.75 seconds, of course, is 2.85 energy a second or just over 8 pips of degeneration. That means that you'll drain even the might Elementalist's energy reserves in about 30 seconds. Just standing there doing chip damage. Please, as a healer, I implore you keep casting Flare. Get two or three of your buddies to do it, too. It's not like I can keep up with that relentless onslaught of damage with just Orison...

No, I'm with Chuckles on this one. Why make more skills elite? It's an awful mechanic that should have been done away with a long time ago. It's probably here to stay at this point but we don't actually want to *encourage* that kind of thinking.
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Old Mar 28, 2005, 03:15 AM // 03:15   #35
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Quote:
Originally Posted by Sausaletus Rex
Please, as a healer, I implore you keep casting Flare. Get two or three of your buddies to do it, too. It's not like I can keep up with that relentless onslaught of damage with just Orison...
Careful what you wish for, I might pull out my Ice Spear and hurt you for a whoping 28 damage at half the normal range. Then I'll combo it with Rust.

Those 2 skills should be elite if you want to add some more to the list. This way no one would use them.
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Old Mar 28, 2005, 03:20 AM // 03:20   #36
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Quote:
Originally Posted by Odd Sock
Careful what you wish for, I might pull out my Ice Spear and hurt you for a whoping 28 damage at half the normal range. Then I'll combo it with Rust.
Gah! The horror! Ice Spear's been buffed up, you know. It's now at Flare levels of damage. I'll never recover from that...

Quote:
Originally Posted by Odd Sock
Those 2 skills should be elite if you want to add some more to the list. This way no one would use them.
There's an idea. Take all the worthless skills and make them elite. No more having to worry about Wastrel's+Mind Wrack or U-Sig or Shatter Delusions or anything else of the sort.

Although, people would probably flock to them because if they're elite they must be good!
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